Using Runner
How to build, playtest, and share your game with Tabletop Runner.
Create your first game
How to start a new game in Tabletop Runner, either from a template or from a blank table, and what happens next.
Build your table
How to lay out your game table visually in the table workbench, from choosing a table shape to placing zones for decks and pieces.
Add components
How to create the physical pieces of your game in Runner, including card decks, dice, tiles, tokens, figurines, and boards.
Import cards with CSV
How to bring card text into Runner in bulk using Card Lists and CSV import instead of typing every card by hand.
Add mechanics
How to attach mechanics like dealing, shuffling, and role assignment to the phases of your game so they run automatically.
Configure turns and rounds
How to define your game's flow in Runner, from setup through per-turn steps, optional rounds, and win conditions.
Playtest locally
How to export your game as a free Local Play package and get it running on your own computer for playtesting.
Deploy to Steam
How to get your Runner game in front of playtesters through Tabletop Simulator on Steam, and which export option fits your needs.
Update your game
How to push design changes to your playtesters by editing in Runner and re-exporting, keeping iteration fast between sessions.