Import cards with CSV
Most card games have far too many cards to type one at a time. Runner solves this with Card Lists: a spreadsheet-style list of entries where each row becomes a card. You define the attributes your cards need (a prompt, an answer, a point value, whatever your design calls for), then fill in rows directly in the editor or import them from a CSV file exported from any spreadsheet tool.
The flow is simple. When you create a deck, Runner offers to connect it to a Card List. You can create a new list on the spot or connect an existing one. Then use Import CSV to pull in your spreadsheet. Each column in your file maps to an attribute on the card, so a file with a "prompt" column and a "category" column fills both fields on every card in one step.
Working from a spreadsheet has a second benefit beyond speed: it keeps your content editable in bulk. When playtesting reveals that thirty cards need rewording, you fix them in your spreadsheet and re-import, rather than clicking through thirty card editors. Many designers keep the spreadsheet as the master copy of their card content throughout development.
Tile-based games get the same treatment. Tile Lists work exactly like Card Lists, so a supply of board tiles can be driven by rows of content too. Any list can be connected, disconnected, or swapped without rebuilding the deck or supply around it.