What's New
Everything we have added, improved, and fixed in Runner, newest first.
Start a board from your art or a layout
A new board opens on a choice: upload your board art and the board takes its shape, or start from a track around the edge, a numbered score track, a winding path, a grid, a blank board, or a board made of hexagon, square, or circle tiles.
A simpler board editor
One panel on the right shows the board when nothing is selected and whatever you pick otherwise. Undo and redo, zoom, drag across the board to select several spaces, drag a corner to resize, and line spaces up or number them together.
Paint, Erase and Board shape for tile boards
Pick a tile and paint it across the board, or erase spots the same way. Board shape lays out a hexagon, a diamond or a rectangle, and Mix up shuffles your layout once. Each tile shows how many of its copies are placed.
Rich-text Workshop description
The Steam Workshop listing description, in the Tabletop Deployer and in Settings, uses the same editor as your game's Details. Bold, lists and quotes show as formatting instead of tags, and Steam still gets the same listing.
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- NewScore tracks and paths can be numbered in one click, and a numbered track keeps counting when you add spaces. The winding path layout is back.
- NewMore board sizes, including player mats and a track strip.
- NewA gear beside Tiles on a tile board opens its tile list, where you edit every tile and its attributes, and Board takes you back.
- NewAdding a board from the workbench asks which template it starts from, the same way a deck asks for its kind. Your own art sits in a Custom section at the top.
- NewA new tile board asks what its tiles show, Simple, Detailed, or Image, right after the tile shape.
- ImprovedChanging a board's layout keeps the labels, colors and play rules you set on its spaces, and a grid keeps the card zones and spaces you placed beside it.
- ImprovedClearer board words. Pieces click into place (snap points) and Height replace Snap points and Depth, and a space's play rules sit in a During play section.
- ImprovedA game with no components yet opens the workbench on everything you can add.
- FixedShow the game title on the back now matches the export. It showed as off while the title was printed.
- FixedNumber boxes on boards no longer jump to their minimum while you type.
- FixedA tile board can no longer put one tile on more spaces than it has copies.
- FixedA draw or discard pile on a board is drawn one card wide in the editor, the same as it exports.
- FixedA game published to the Steam Workshop without its own listing description no longer shows formatting code like <p> and <strong> on its Workshop page. Bold, italic, headings, lists, and links now carry over as Steam formatting.
- FixedA space between two formatted words on a Steam Workshop listing no longer disappears.
- FixedIf publishing to the Steam Workshop fails, or Steam is closed, the Deployer keeps your listing edits and takes you back to them.
- FixedWhen you add a tile, the Simple and Image choices are drawn in the tile list's shape, so a hex board's new tile looks like a hex.
- FixedAdding a tile from a tile board opens the same editor as the tile list, so an Image list asks for the picture and the tile shows up in the list.
- FixedDeleting a piece that was selected on the workbench no longer leaves its settings showing in the sidebar.
How a PDF sits on the table
A PDF on the table can lie flat or stand up along the edge of the table, straight up or tilted back. You can also set its size and lock it in place.
Kickstarter progress
The Funding Status card shows how far a Kickstarter campaign is toward its goal, with a progress bar and percent funded, in the campaign's own currency.
Publisher credit
The Edit listing panel has a Publisher section. The credit comes from a Tabletop Runner account, and you can type a name or upload a picture to show in Credits instead.
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- NewA PDF on the table has a Size dial, from half size up to double. Its spot on the workbench grows and shrinks with it, so you can see the size it will be in game.
- NewStand up stands a PDF on its edge. Its spot on the workbench becomes a thin line along the edge it stands on. Choose Straight up, or Tilt back to lean it back. Standing it up also locks it in place.
- NewLock in place holds a PDF where you put it, so players cannot drag it around the table.
- ImprovedFunding amounts show the campaign's own currency. Visitors in the US see a campaign from another country converted to US dollars at Kickstarter's rate.
- ImprovedA standing or locked spot shows a small badge on the workbench, so you can see the setting without selecting the piece.
- ImprovedThe library game page header is tidier. Play on Tabletop Simulator sits above Save and Share, Edit listing is a small pencil button, and the main picture is shown as a square, centered in its frame.
- ImprovedOn a library listing, the Description has an edit button beside its title, for anyone who can edit the listing.
- FixedA PDF turned toward the left or right side of the table now faces the way its arrow points, instead of the opposite way.
Rounds with their own steps
Every round now has its own turn: its own Start Turn, its own steps and its own End Turn, so each round can play differently. Games you already made keep the steps they had in every round.
Show a Message
A new mechanic that puts your text in the banner at the top of the Tabletop Simulator screen when its step comes up. Show it to everyone or only the current player, pick a color, and add the player's name or the round number.
Deal on top of cards already here
A deal into a zone laid out in spots can stack its cards on top of the ones already there. Deals in the same step land in the order they are listed, starting at the first spot or on the spots with the fewest cards.
Cards players put here
Displays, markets (on the table or on a board) and personal areas have a Cards players put here setting. Cards a player drops there can turn face up, turn face down, or stay as they are. Cards a deal puts there keep the deal's own Face up setting.
Showcase tab
Your game’s library page has a Showcase tab for videos and pictures, your own or ones other creators made about your game. Add them in Settings under Showcase by pasting a YouTube, Vimeo, TikTok, Instagram, or Twitch link, or a link to a picture.
Static picture
A picture piece in the card designer can show one picture on every card instead of each card's own. Choose Static and pick from your uploaded files, for a frame, a crest, or a background.
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- NewA step you added has a Settings tab next to Mechanics, where you can rename it or delete it. Deleting asks first.
- NewShow a Message can use Player Color, the current player's seat color, made lighter so it reads on the banner. It is the default for a message to only the current player.
- NewGoing back to a snapshot can bring back only the parts you pick, such as cards or the table layout, and keep the rest as it is. If a part you pick uses something from a part you left out, you are told before restoring and can add that part too.
- NewBoardGameGeek is a link type for your library page, shown as a button in BoardGameGeek orange.
- NewA Support us button on the homepage now shows on phones too.
- NewThe Support us page now offers Runner Pro as a third way to support us.
- NewIn Deck Settings, an image deck's back picture is uploaded right on the back card. Click it or drop a file on it, before or after a picture is set.
- ImprovedCard zones on a board look like deck zones on the table, with their icon and deck name, in the board editor and on the board placed on the table. The Select, Space and Card Zone tools have icons like the table toolbar.
- ImprovedA card zone on a board has an "Outline on board" switch, laid out like "Show on table" for zones on the table.
- ImprovedClicking a hand zone or a player area on the table shows only the settings for what you clicked.
- ImprovedOption toggles throughout the editor have a new look, with a peg that slides to your choice.
- ImprovedImport from card images opens your game's files first. Tick images you already uploaded, upload new ones, or drop files in, and each one becomes a card in the order you picked it.
- ImprovedImporting the same card or tile images again uses the copies your game already has instead of uploading them a second time.
- ImprovedTile images in a card list and token 3D models now let you choose a file you already uploaded, like every other upload button.
- ImprovedLibrary links in Settings can be dragged into order, and each one can be a large button or a small link on your library page.
- ImprovedFull art is now one picture filling the whole card, with no name bar across the bottom. Drop a text piece on top if you want words on it.
- ImprovedA picture piece in the card designer leads with the same Static and Attribute choice a text piece has. Uploaded picture and Emoji moved to their own row below it.
- ImprovedIn the card designer, a piece's attribute is picked from its dropdown alone, without the pencil button beside it.
- FixedDeleting a piece clears it from every round, including Start of Round and End of Round.
- FixedEmoji in zone names now print on exported boards and on the table.
- FixedA board card zone with its outline turned off stays hidden on the board placed on the table.
- FixedIn the board editor, spaces can be placed right against the edge of the board. The placement preview no longer stops short of the top and bottom.
- FixedCard zones on boards look like zones set to Show on table: one outline around the whole zone with its name in the middle, and no stray snap point under the board.
- FixedEmoji and text on tiles, tokens, figurines, dice, boards and cards are sharp in Tabletop Simulator instead of blurry.
- FixedThe host can always see and press Start Game, even without a seat or when sitting as the Game Master.
- FixedPlayers who sit down after the game loads, or leave and come back, now get their turns instead of being skipped. If someone leaves during their own turn, play moves on to the next player.
- FixedA step or round name with a backslash or a line break no longer stops the game's script from loading.
- FixedGames sent with Deploy now include their custom boards, and tiles, pictures and 3D model tokens look the same as in a downloaded copy.
- FixedA file dropped onto the file picker now uploads and is used, instead of being ignored.
- FixedThe +N Photos tile in a game page’s photo gallery now opens the rest of the photos instead of jumping to one of them.
- FixedA library game page fills the width of a narrow window instead of shrinking to a strip.
- FixedThe Sessions and Forms tabs on the Playtest page no longer stretch across the page.
- FixedOn a phone, the menu now closes when you tap anywhere outside it.
- FixedA picture you add to a card design fills the space you give it instead of leaving empty bands above or below. Choose Show all of it under Fit if you want the old behavior.
- FixedPicking a layout for a card or a whole deck now uses the picture you already have, instead of leaving the card blank and adding an empty picture spot nothing reads.
- FixedAn empty text piece in the card designer shows sample words on the card instead of its attribute's name.
- FixedOpening Edit back design and leaving without changes no longer hides the back picture upload in Deck Settings. Decks this already happened to get it back.
Card outline
A card design can have an outline around the whole card. Select Card in the card designer and choose a Card outline width and color. It runs along the card's edge, over everything on it, in the preview and in Tabletop Simulator.
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- NewCard outline adds an outline around the whole card in the card designer, with its own width and color.
- ImprovedThe card grid loads and scrolls much faster for decks with a card design, and shows a loader while it fills in.
- FixedCard previews in Deck Settings and the card grid now match the card you export, including line breaks, bold text, and long text that shrinks to fit.
- FixedText on designed cards is no longer cut off. Auto text keeps shrinking until it fits, and a number with a caption under it keeps room for both.
- FixedThe selection outline in the card designer follows rounded corners, and quantity badges on the top row of the card grid are no longer cut off.
- FixedCustom colors typed into the hex box now save and show correctly.
- FixedDeals into a table zone or a personal area no longer show an error when player hands are turned off.
- FixedPlayers can take a seat in Tabletop Simulator when player hands are turned off. Seat colors can be picked in Table Settings with hands off too.
- FixedDeploying or exporting a game with a large deck no longer stops with a build error.
Built with Tabletop Runner badge
Games you send to Tabletop Simulator show a small, see-through "Built with Tabletop Runner" badge next to the toolbar at the top of the screen. Clicking it posts a link to tabletoprunner.com in chat. Pro members can turn it off for any game in Settings.
Appearance in Tabletop Deployer
Tabletop Deployer has the same colors, buttons, and logo as Tabletop Runner, in light or dark. It follows your computer's setting until you choose one with the Appearance switch in its settings menu.
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- NewTabletop Deployer's screens, fields, and labels now match the Tabletop Runner website, and your light or dark choice is remembered the next time it opens.
- ImprovedSnapshots now sit below Print and Playtest on the Deploy screen.
- FixedA game you just created no longer shows "Edited NaN years ago" on the dashboard for a moment before the editor opens.
Number based on player count
A deal can hand out a different amount for each number of players, such as 2 cards for two players, 4 for three or four, and 6 for five or more. The count is taken when the game starts.
Edit back design
Every deck's back can be edited like its front. Edit back design sits under the card back in Deck Settings and starts from the back your deck already has instead of a blank card.
Deal to the Active Player
Active Player is now a choice under Deal to, next to All Players and Table Zone. Cards and pieces go to whoever is taking their turn. It is not offered in Setup, where nobody has a turn yet.
Lock cards in place
A deal that puts cards on the table can lock each card once it lands, so players cannot pick it up or knock it out of place. Anyone can still unlock a card from its right-click menu.
Seated players only
A switch on deals to every player's play area or draw pile, and on pieces placed beside each player. Off, every seat is dealt to. On, empty seats are skipped. Cards dealt into hands always go to seated players only.
Table texture template with your zones
The table texture template now has every zone set to Show on table drawn on it, exactly as the game draws them, with the table color left out. Put your art behind it before you upload.
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- NewNumber based on player count works for tokens, tiles, dice, and figurines as well as cards. A player leaving partway through does not change what later deals hand out.
- NewSpaces from the hand, in the player area settings, moves each player's play area or draw pile that many table squares toward the middle of the table.
- NewThe table texture template comes as SVG, PNG, or JPEG at the same size as the table image. SVG and PNG are see-through. JPEG keeps the table color.
- NewImage decks can show the game title. The Card Title switches in Deck Settings start off for image decks, and turning one on prints the title on the front or over the back picture.
- ImprovedZone names printed on the table use a lighter, Helvetica-style font and sit in the middle of their zone.
- FixedA new deal starts with nothing picked under Deal to and cannot be saved until you pick who to deal to. A Table Zone deal needs a zone that is still on the table, and a saved deal whose zone was deleted shows a warning.
- FixedA long zone name in a narrow zone no longer runs past the zone's edge into the next zone's name.
- FixedThe card back preview now shows the back your cards actually use. It drew your uploaded picture even when your cards used your back design.
- FixedDeck Settings now shows an image deck's front next to its back, the same way it does for every other deck. It used to show only the back.
Import cards and Import tiles
One button on every deck and tile list brings in a spreadsheet or a set of images. Any deck can take card images now. If it is not an Image deck, you choose where the pictures go: turn it into an Image deck, use a picture the deck already has, or add a new picture to each card.
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- NewAfter you upload your own table texture, the table texture setting and each zone's "Show on table" switch say that zone outlines are not drawn on it.
- ImprovedDropping a deck on the table asks what kind of deck it is, and dropping a tile asks how it looks and its shape. Cancel places nothing.
- ImprovedImage tile lists can bring in a spreadsheet as well as images.
- ImprovedThe components list shows each piece's icon instead of a small drawing of it.
- ImprovedA message about images that could not be added can be closed with its × button.
- FixedCards in zones on the left and right edges of the table now face the way the zone's arrow points. If you turned a side zone around to get cards the right way up, turn it back.
- FixedA card dropped face down into a display or market with Face Up on now turns face up once it lands.
- FixedImporting many images at once, for cards or tiles, no longer fails on one or two of them. The whole batch is added.
Icons for every piece
Every piece has its own drawn icon instead of an emoji: cards, dice, tiles, tokens, boards, tools, and each kind of deck pile. Icons look the same on every computer and follow light and dark mode.
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- ImprovedClassic pieces and the RPG kit show what they are, from each chess piece to dominoes, go stones, and dungeon furniture. Tile boards show a cluster of hex tiles.
- ImprovedEach mechanic has its own icon in the Add Mechanic list and in the list of mechanics for a step.
- ImprovedOn the table, each piece shows its icon and its name sits beside it. A long name wraps onto two lines instead of being cut short, and names never overlap.
Fold steps
The panel beside the table is narrower, so the table has more room. Fold steps shrinks the list of steps to a strip of icons, and each step now has its own icon. Your choice is remembered on this device.
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- NewOn the workbench, [ folds or opens the side menu, ] folds or opens the list of steps, and \ does both at once. They are listed in Shortcuts.
- ImprovedAt 100% the whole table fits on screen. It only scrolls once you zoom in.
- ImprovedBefore your game has rules, Add Rules is a short band across the top of the panel instead of a large card.
- ImprovedSwitching to the Environment tab closes the list of pieces or mechanics you were adding.
- ImprovedThe Add to the table list shows each piece's icon beside its name, so the descriptions fit.
- ImprovedHolding Alt or Option no longer shows every name on the table at once. Names that do not fit inside a piece are still shown beside it, and zooming in shows them inside.
- FixedA change made just before leaving the editor is saved instead of lost. Reloading or closing the tab asks you to wait while it saves.
- FixedThe side menu on the workbench opens folded or open as you left it, instead of sliding open a moment after the page loads.
Sync with Google Sheets
Connect a card list or tile list to a Google Sheet. Edits made in the sheet show up in Runner, and edits made in Runner show up in the sheet. Anyone with access to the sheet can edit it without a Runner account.
Automatic Reshuffle
The Reshuffle option that waits for the draw pile to run out is now called Automatic Reshuffle, and where you add it decides how long it stays on. Start of Game keeps it on all game, Start Turn through every turn, and a round for that round.
Refill after cards are taken
A deal into a market or display can keep it full. Once the deal has run, a card a player takes from that zone is replaced from the deck a moment after they let go of it, for the rest of the game.
The side menu folds while you work on the table
Opening the workbench narrows the left menu to a row of icons, giving the table more room, and it opens back up on every other tab. The button left of Select opens or folds it while you work, and remembers your choice.
Step through a deck one card at a time
The zoomed card in the grid view and the card editor both have previous and next arrows with "Card 2 of 3", so you no longer go back to all cards in between. In the editor, moving on saves the card you were on.
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- NewStart a new sheet with a column per attribute, or connect an existing one, which is checked against your list the same way a CSV import is. A column Runner does not recognize is never imported silently: it asks, and you can tell it to ignore that column from then on.
- NewDeleting does not sync. Adding and editing go both ways, but a row deleted in the sheet stays in your deck, and a card deleted in Runner stays in the sheet. Attributes work in one direction: add one in either place, remove one by deleting its column in the sheet.
- NewRenaming a tab or the sheet does not break the connection. Deleting the tab it was using prompts you to pick another. Moving the sheet to your Drive trash stops the sync instead of writing into a file that is on its way out.
- NewA row can point at a picture anywhere on the web. The next sync saves a copy into your game and puts that link in the sheet, so the card still works if the original link breaks. Turn it off in Sheet settings to keep your own links as typed.
- NewCombining decks lets you name the combined deck. The name starts as the kept deck's and has to be filled in before you can combine.
- NewCards in the grid view have tick boxes, with Select all and Delete, like the list. Drag cards to rearrange them in the grid or the list, and drag rows to reorder tiles, tokens, dice and figurines in their supplies.
- NewDeck settings shows a badge like "2 different backs" beside Edit back design when some cards have a front or back of their own. Click it to see each design and how many cards use it.
- ImprovedSecurity and reliability improvements.
- ImprovedThe List and Grid switch above a deck or tile supply names both views, so the picture grid is easier to find.
- ImprovedAn Automatic Reshuffle waits until the draw pile has been empty for 2 seconds, and it never reshuffles on top of a deal that is already reshuffling the same deck.
- ImprovedOn a wide, short window the table now fills the space instead of stopping partway with empty room on either side. If it ends up taller than the window, scroll down to see the rest of it.
- ImprovedWhen the menu is narrowed to icons, the Upgrade to Pro icon behaves like every other icon in the menu, showing its label and lighting up only when you point at it.
- ImprovedThe Names button is gone from the workbench toolbar. Hold Alt (Option on a Mac) to see every name on the table at once.
- FixedMoving to another step on the workbench cancels a component or mechanic you were in the middle of adding, instead of carrying it into the new step.
- FixedKickstarter pledge totals on a published game's page load again. The amount pledged, backer count, and campaign result were coming up blank on the live site.
- FixedOn a published game's page, the funding card now sits on top only while the campaign is live. Otherwise Available At comes first.
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- NewOn the Hobby plan, the New Game tile on your dashboard shows how many of your games you have used, like "1 of 3 games used".
- ImprovedThe account menu in the sidebar shows your plan in place of your email address.
- ImprovedSubscribing to Pro from inside a game takes you straight back to its workbench. From account settings you return there, and from anywhere else you land on your dashboard.
- ImprovedA declined renewal no longer drops you to Hobby while Stripe is still retrying your card. Account settings also explains unpaid, incomplete, and paused plans.
- ImprovedA published game's page shows the publisher's profile picture, and the publisher name and picture are read from that account as it is now. Changing your name or your picture in account settings updates every game you have published.
- FixedYour plan in account settings no longer shows the upgrade offer when your plan details cannot be loaded. The page says so and offers to try again, and it refreshes when you come back from Manage payment method. A plan you have already cancelled keeps offering Resubscribe rather than Cancel.
- FixedThe Pro page offers Resubscribe when your plan is set to end, instead of an Upgrade button that could not go anywhere. Picking a different billing period first switches your plan rather than starting a second one.
- FixedCancelling, resubscribing, or switching plans more than once in a day now always reaches Stripe. Before, a second cancel the same day could leave your plan renewing.
- FixedA plan that has ended reads as not subscribed, and a plan switched on the Stripe billing page shows up in account settings.
- FixedChecking out twice can no longer start a second subscription. One that slips through is cancelled right away and its unused time is credited to your next bill.
Add component
"+ Add component" on the workbench opens a list of pieces you drag straight onto the table: decks, tokens, tiles, figurines, dice, boards, table tools, PDFs, and every classic and RPG kit piece. Each one lands with starting settings, ready to name.
Edit components from the workbench
Edit a deck, board, or any other piece from the workbench sidebar, or double-click it on the table. Its editor slides in over the table, and "Back to table" returns you to exactly where you were.
Make a supply
Select tokens, tiles, figurines, dice, or classic pieces of one kind on the table and choose "Make a supply". They go into a new supply that sits right where they stood. One undo puts them back.
Names and zoom
The Names button shows the full name of every piece on the table at once, spaced so none overlap. Hold Alt or Option to see them only while the key is down. The table also zooms from 100% to 400%.
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- NewResting the pointer on a piece on the table shows its name, what it holds, and who can see it. Hovering a component in the list marks where it sits on the table.
- NewA piece placed on the table more than once shows how many copies there are in total, and "Select all" selects every copy at once.
- NewSelect several pieces on the table to change their settings together. Settings they share show their value, settings that differ show Mixed, and a change applies to all of them.
- NewPress N on the workbench to add something: a component in Setup, or a mechanic in any other step. Adding a mechanic now happens in the sidebar instead of a dialog.
- NewClicking a hand zone or player area on the table opens the hand and player area settings in the sidebar.
- NewA PDF can go on the table before it has a file. It shows as empty there and is left out of the game until you add one.
- ImprovedSelecting a piece on the workbench shows just that piece in the sidebar, with its settings in one list, instead of stacking them above the component list.
- ImprovedNames on the table are never cut off. A name sits inside its piece when it fits, and just outside it otherwise, where it covers no other piece or name.
- ImprovedDiscard piles, displays, and markets now each have their own icon, so they are easy to tell apart from the draw pile.
- FixedA game can be saved again after a file used by one of its PDFs or music tracks is deleted from Assets.
- FixedDialogs have even spacing. In some of them, like Delete from game, the text sat right against the line under the title.
- FixedRotating a piece on the workbench always turns it clockwise. Before, a piece already on the table and one being dragged turned opposite ways.
- FixedA personal zone or personal draw pile now shows on the workbench table when player hands are turned off. It was always included in the game, but was hidden on the table.
- Fixed"Edit component" on the workbench right-click menu now opens every kind of piece. Before, it did nothing for boards, supplies, dice, counters, notecards, clocks, music players, and PDFs.
- FixedAdd Card and Edit Card list every attribute in the card list. Ones the front of the card does not show are grouped under "Not shown on the card" instead of being hidden.
Reshuffle
Reshuffle Discard is now Reshuffle. It takes cards back from any mix of discard piles, displays, markets and submission areas, and can reshuffle every time the draw pile runs out instead of only when a step starts.
Combine Decks
Check two or more decks on the Components page and pick Combine Decks to fold them into the first one you checked. Every card keeps its own front and back design, and card details the first deck lacks are added to it.
Profile picture
Upload a profile picture from the welcome screen or account settings instead of pasting an image link. Changing or removing it saves right away, independently of the rest of the profile form.
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- NewA deal from a deck can reshuffle when the deck runs out part-way and keep dealing. Pick the zones to take cards back from, and every player still gets their full amount.
- NewCombining decks keeps the first deck’s card size and settings. Table spots and mechanics that used a removed deck now use the combined one.
- NewWelcome and account settings now share the same profile picture upload, with click-to-choose and drag-and-drop.
- NewEach card has a Player hands setting. It follows the deck unless you set that card to always go in hands or always stay out. The deck’s hands toggle on the table shows how many cards override it.
- NewSubmission zones can have rows and columns, the same as a display zone, with one card to each spot. A Display Zone now has a Type setting at the top: Display, Submission, or Market. It replaces the Enable Market switch, and zones that had it on are set to Market.
- ImprovedReshuffle Discard is now Reshuffle. It can take cards back from several places at once, any mix of discard piles, displays, markets and submission areas. It can also wait for the draw pile to run out and reshuffle each time it does while its step is being played, instead of only when the step starts.
- ImprovedA deal can now target any card zone, not just a display or market. Deal into a discard pile, a submission area, or a draw pile, even one belonging to a different deck. The one zone you can’t pick is one belonging to the deck you’re dealing from.
- FixedA deal now deals the last card left in a deck, and keeps dealing after the deck has been reshuffled. Before, it stopped a card early and found nothing at all once the cards had been shuffled back in.
- FixedCustom PDF table objects no longer appear upside down in Tabletop Simulator.
New tab: Playtest
Record each playtest session: the build played, the date, the place, how long it ran, and who was there, with each player’s experience level. The Playtest tab on your dashboard lists every session across all your games.
Feedback forms
Build a feedback form, then use Collect feedback to make a link for a whole game or a single session. Anyone can answer without an account. Results come back as charts, and break down by build, session, or player type.
Card Design, per card
Any card can have a front or back of its own: the deck’s design, one another card in the deck already uses, or a new one built from the same formats a new deck starts from. A deck can carry several backs at once.
Snapshots
Save your whole game at a moment: rules, cards, table layout, and settings. Everything you change after that goes into your unreleased copy, and the snapshot stays as you left it. Restoring one can keep your current work as a snapshot first.
Funding status
Link a Kickstarter or Gamefound campaign on your game’s library page and it shows live pledge totals, backer counts, and whether the campaign is still running, with a button to back or view it.
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- NewThe library page for a published game has a new layout, with a photo gallery, an Overview and How to Play tab bar, and sidebar cards for links, credits, and funding status.
- NewA Share button on the library page uses your device’s share sheet, or copies the link if that is not available.
- NewA back you design says its own words. It asks for what that design needs, and a box left empty draws the front’s value instead, so a back showing the card’s own name needs nothing typed.
- NewPicking a front design adds an attribute per slot it needs to your card list, so every card in the deck has a column for it. The card editor then lists only the attributes that card’s front prints.
- NewPrint and playtest prints each card’s own back. The back pages are laid out so every back lands behind its own card when you print double-sided.
- NewTwo starting forms based on what the design community commonly asks: a seven question form for the end of a demo, and a full sectioned report for a scheduled session. Or build your own from short and long answers, pick one, pick several, scales, stars, yes or no, numbers, dates, and put-in-order. A form belongs to you rather than to one game, so it is available on all of them.
- NewResults shows averages, distributions, and every written answer in full. A session with no responses yet says so instead of drawing an empty chart.
- NewFeedback forms use Runner’s own controls. Picking one answer flips a coin, picking several flips a card, and rating something from one to ten raises the card you chose. Put-in-order questions work by tapping rather than dragging.
- New"Version played" on a session lists the builds you have deployed. You can also type your own for anything that was never deployed.
- New"Add another response" after a submission starts an empty form on the same device, so one device can take several responses in a row. The next person cannot see the previous answers or name.
- NewResults has a plain table of every answer alongside the charts, and a spreadsheet download.
- NewDeleting artwork lists the snapshots that use it and states that restoring them will not bring it back, since uploads are shared across snapshots rather than copied into each one. A restored snapshot missing a picture reports it rather than failing later at build time.
- NewSelect all on the Components page. A checkbox at the top of the component list selects every row at once. It respects the search box, so searching first selects only the rows shown.
- NewAdded a Support us page, linked from the homepage, the About page, Learn, and What’s New.
- ImprovedCards and tiles use the same quantity control as every other piece, in the same place on the form. The number in the middle is a box you can type into, so setting 40 copies takes one go.
- ImprovedEvery tick box and radio button is now a flip toggle, including the row and select-all boxes in tables. The browser’s own boxes painted themselves in its accent color and ignored your theme.
- ImprovedThe + Supply button is gone from every component row. Putting a component into a supply is already covered by selecting it and using Create Supply or Merge into Supply, and by dragging it onto the supply.
- ImprovedAmerican spelling throughout. "Favorite", "color", "organizer", "labeled" and the rest now read the same way on every page, in the Learn articles, and in the readme that ships inside an export.
- ImprovedSecurity and reliability improvements.
- FixedA divider on a card is drawn in its color. It was cutting a see-through line through the card instead of tinting it, so it looked washed out in print and transparent in Tabletop Simulator. Give one a color and it draws solid, leave it alone and it stays a faint hairline. Captions above a piece had the same fault.
- FixedCard previews use the same typeface as printed and exported cards. They previously used your computer’s menu font, so text was a different shape and a line could wrap in the preview but not on the card.
- FixedDeck Settings shows the deck’s first card again. For a deck connected to a card list it drew a blank card with placeholder text, while every other preview of the same deck showed the real one.
- FixedThe window for adding cards from a spreadsheet has space between its title and its content, like every other window.
- FixedPickers no longer cut off their own options. A picker in a narrow column used to shrink its list to the width of the box, so longer choices read as "Regular ...". Lists now grow to fit what is in them.
- FixedScreen readers announce the coin and card toggles properly. They were reaching people as unnamed buttons with no on or off state.
Rounds, and the first Win Condition
A game with rounds runs them in order, announces each one, and comes back around to the first after the last. Everyone can move through the rounds together, with the host ending each one when the table is ready, or each player can move at their own pace. You can also set how many rounds the game lasts, which is the first win condition that works: a game with several rounds in its list counts cycles, one cycle being a pass through the whole list.
Mechanic triggers
A mechanic runs when its step starts unless you say otherwise. Now you can add triggers: when a card is played into a zone you pick, and only in certain rounds. Add both and it waits for both, so "deal a card when a job is played, but only from round 3" is one mechanic. You can narrow a card trigger down to the wording, number, or yes or no value on the card itself.
"Who can see this zone"
Every zone now has a "Who can see this zone" setting. Keep a personal play area private so only the player sitting there sees it, or hide just the cursors over a shared market so nobody can tell which card another player is eyeing while they draft.
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- NewClick a round's name in the sidebar to rename or delete it. Deleting asks first and tells you what goes with it, including how many mechanics live in that round.
- NewA game with no rounds set up still counts rounds: once every player has taken a turn, that is a round. Nothing is announced at the table, but a mechanic set to run only from round 3 now gets there.
- NewWhen a game ends, the button that walks players through the turn reads "Game Over" and grays out, and the table gets a message. It used to just disappear.
- NewWin Conditions has its first working option: play for a set number of rounds. A game with one round in its list counts rounds, a game with several counts cycles, so a Spring, Summer, Autumn, Winter game set to 5 cycles runs for 5 years of 20 rounds and says so. You can also set a different length for particular player counts, like 2 cycles with 3 to 6 players and 1 with 7. When the count is reached your End of Game step runs.
- NewStart Turn and End Turn are part of every game now, so there is nothing to add and nothing to set up. A step you add is played during the turn and lands between them. A turn is two presses: Start Turn, then End Turn, which runs your end of turn step and passes play on.
- NewA round set to end on its own now waits for the player to finish their turn. When what it watches comes true, like running out of workers, their End Turn button becomes an End Round button instead of the round ending under them mid-turn.
- NewOn the last turn of a round that ends on turns taken, the turn button becomes the End Round button: it reads "End Week 1" rather than "End Turn" and turns the same amber as the host's button, so the press that closes the round looks like it. A round the host ends, or one each player ends for themselves, keeps its own button, and a player's own button says it is for them only.
- NewEnding a round ends the turn in progress too, so the next round starts fresh. A player can only finish their own round on their own turn, and a player who has finished every round and is set to sit out has their turn skipped until everyone catches up.
- NewEnding a round asks first. The host button and a player's own button both open a short question, seen only by the person who pressed.
- NewA card on the table can say how many to deal, for any component. An event card reading "6 jobs" makes that turn deal 6 instead of your usual 4, and the same card could say how many workers or dice to hand out. With no card there it deals the number you set. A deal set off by a card can also take its amount from a number on that card.
- NewDealing into a display zone can tidy it first: leave the cards where they are and fill the gaps, or slide them left or right so the row stays together and the new cards land beside them.
- NewMechanics placed in Setup now run as the table loads, and a mechanic inside a round can be opened and changed like any other.
- NewCards carry their own wording, numbers, and yes or no values into Tabletop Simulator, so your game can read what is on a card it just handed out. That includes values you added for rules that never appear on the card face.
- NewA "Hide cursors" switch sits beside the visibility setting on every zone, so a shared market can stay visible to everybody while nobody can tell which card another player is eyeing.
- NewDiscard clears a display zone. Add it to a step, pick the zone to clear and the pile the cards go to. Clear everything, or keep a few and slide them to one end so the open spots line up for the next deal. If your game has no discard pile yet, one button places it beside the deck it belongs to.
- NewThe rules sidebar is color coded. Openings run light to dark green as the scope narrows and closings run dark to light, so you can see at a glance whether a step opens or closes and how far it reaches. Steps you add stay yellow.
- New"It ends on its own" now works for rounds where everyone moves together. Pick what it watches and the round ends once that is true of every player, with the last player to get there seeing their End Turn button become End Round.
- NewWhen players move through rounds at their own pace, you now choose what happens when one of them finishes a round: they wait for the others and the table moves on together, or they start their next round right away and can run a round ahead.
- ImprovedThe Amount on a Deal is back to being simple: Exactly or Up to, with the number beside it. Reading a value off a card is something you add when you want it.
- ImprovedDropdowns waiting on you say so as placeholder text instead of listing it as an option, and the descriptions beside options wrap onto a second line instead of being cut off.
- ImprovedNumber comparisons show as symbols, with the wording spelled out beside each one.
- ImprovedWin conditions are marked as coming soon. None of them were built, so nothing tells you a game ends a way it does not. Anything you had set is still saved.
- FixedA game with fog of war switched on now loads in Tabletop Simulator. The fog zone recorded which squares had been uncovered in a shape Tabletop Simulator could not read, and it refused to load the whole table rather than just that zone.
- FixedRounds played at each player's own pace now repeat instead of ending the game. Finishing the last round used to mark that player done, so a game with a single round was over as soon as that round ended.
- FixedA personal play area or draw pile no longer needs player hands turned on. The two are separate choices now, so you can give each player their own area without giving them a hand of cards.
- FixedDealing tokens, tiles, dice or figurines to players now respects "up to". It always handed out the full number, so a deal at the start of the game and one at the start of the first round both ran and each player got double.
- FixedA card list column with a default value now shows that default for every entry you left blank, in a lighter style so you can still tell which ones you filled in yourself. The default travels with the card into your game too, so a rule that reads that value gets the default instead of nothing.
- FixedZone names printed on the table shrink and wrap to fit inside their zone. A narrow zone with a longer name used to print it across the table, on top of the next zone's name.
- FixedHovering a row in dark theme no longer paints a near-white band under pale text, which made the row you were pointing at the one you could not read.
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- NewYou can now delete a file straight from the "Choose a file" window, not just from the Assets tab. If it was set as the current image somewhere, that spot is cleared too so you don't end up with a broken picture.
- ImprovedSecurity and reliability improvements.
- FixedBold text in game descriptions is now readable in dark theme instead of near-invisible.
- ImprovedThe What's New icon in the sidebar is now a megaphone instead of sparkles.
- FixedFixed the Amazon link button on game library
- FixedBehind-the-scenes fixes to keep the site building and deploying reliably.
Print your game and play it at the table
Export for Print turns any deck into a PDF with your cards at their real size, laid out on the paper you pick and marked with cut lines. Print it, cut it, and playtest around a real table before anyone opens Tabletop Simulator.
Dark mode
Runner now comes in light and dark. Flip between them from the user menu, or leave it on System and Runner follows whatever your computer is set to.
A What’s New page
Every update to Runner now has a home. Major features up top, and one click shows every smaller change and fix that came with it.
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- NewExport for Print builds a print-ready PDF of your cards at real size, with dashed cut lines you can turn off.
- NewPrint on Letter, Legal, Tabloid, A3, A4, or A5 paper. Pick one deck or several, and watch the progress while it builds.
- NewExport individual card files instead of a print sheet, one picture per unique card.
- NewInclude card backs in a print export, either as separate pages for a second print pass or interleaved for a double-sided printer.
- NewLight and dark themes, with a System option that follows your device. Your choice is remembered and applies before the page appears, so nothing flashes on load.
- NewA What’s New page in the sidebar listing every release, with an expand button for the full detail. A dot appears next to it whenever an update ships that you have not read yet.
- FixedLong deploys no longer drop with "Lost connection" partway through while the build is still running.
- FixedA downloaded game now saves under its own name, instead of arriving as a generic file with no extension.
- FixedPictures you have already viewed once no longer sit as an empty gray box that never finishes loading. Most noticeable on game covers, but it could affect any picture anywhere.
Design your own card layout
Custom is now a card format of its own, and the card itself is the editor. Drag text and pictures onto it, sit a cost, a title, and a symbol side by side across the top, pin a value to a corner, or run the art edge to edge behind a name bar. Six starting layouts cover the shapes card games keep reusing, and every piece you add gets a column on your card list right away.
Personal play areas that reach the table
Turning on a personal zone or draw pile now builds a real per-seat area in front of every player, laid out as a grid of card slots you can bind to a specific deck. Any slot you do not need can be switched off, so a play area no longer has to be a full rectangle.
Deal more than cards
The Deal mechanic can now hand out tokens, tiles, dice, and figurines straight from a supply on the table. Choose where they land, in a stack, a bag, or a bowl, and where that sits next to each player.
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- NewCustom card layouts, with drag-and-drop text, pictures, rows, columns, dividers, and spacers, plus undo, redo, copy, paste, and duplicate.
- NewPersonal zones and personal draw piles export as real per-seat areas, and the Deal mechanic can target them directly.
- NewIndividual slots in a personal zone can be switched off, and slot snapping can be turned off entirely for free placement.
- NewDeal tokens, tiles, dice, and figurines to the active player or every player, with a choice of container and position.
- NewTiles gained a Rounded Box shape, and "Square" now reads "Box" everywhere in the editor.
- NewSimple tokens can be cut to a Box, Rounded Box, Circle, or Meeple shape instead of always being a plain square.
- ImprovedThree new Tabletop Deployer releases, with a Windows build we can now cut without a Windows machine.
- Fixed"Deal up to" now counts the cards already sitting in a zone and tops it up, instead of dealing a full extra handful.
- FixedDealing to every player now fills every seat, whether or not somebody is sitting in it.
- FixedBags and bowls created by a deal no longer spawn twice, stacked on top of each other.
- FixedCards dealt to the players seated along the sides of the table arrive facing them, not sideways.
- FixedLeft and right are no longer swapped when placing dealt pieces beside those side seats.
- FixedCard fronts are no longer blank in multiplayer builds made with Tabletop Deployer.
- FixedZone outlines drawn on the table now line up with where cards actually snap.
- FixedCard zones no longer drift out of position when the game loads, which could pull a zone off its own snap points.
- FixedTokens taken out of a bag or bowl no longer snap into card slots they do not belong in.
- FixedA Deal mechanic pointed at a personal area now warns you if that area gets switched off later, instead of quietly dealing to hand.
- FixedLong zone labels on the table image now shrink until they fit inside their zone.
- FixedChoosing an option from a dropdown in the card layout designer no longer deselects the piece you were editing.
- FixedClearing a player count field in the New Game dialog leaves it empty instead of snapping to 0.
- FixedPlayer count fields in Table Settings no longer flash a broken value on some table shapes.
- FixedDice and token pieces on the workbench show their own icon instead of a generic one.
- FixedThe Tabletop Deployer update banner lines up properly and now shows the real reason when a download fails.
- FixedBehind-the-scenes fixes to keep the site building and deploying reliably.
Runner links look right when you share them
Paste a Runner page into Discord, Slack, or a post and it arrives with a proper title, description, and preview picture instead of a bare link.
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- NewEvery public page now carries a proper title, description, and link preview picture.
- ImprovedSearch engines can find the landing, library, about, and legal pages properly.
- FixedBehind-the-scenes fixes to keep the site building and deploying reliably.
- FixedBehind-the-scenes fixes to keep the site building and deploying reliably.
Every file in your game, in one place
The new Assets tab collects every picture, sound, and PDF you have uploaded in a game, with filters by file type and a bar showing how much storage you are using. Deleting a file clears it from wherever it was used and warns you first if it is still in play.
Five new pieces for the table
Notecard, Digital Clock, Counter, MP3 Player, and Custom PDF drop straight onto a table zone. Pin house rules to the table, run a timer, keep a tally, play a soundtrack, or show a rulebook page.
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- NewAssets tab in every game, listing every uploaded picture, sound, and PDF with file type filters and a storage bar.
- NewAn Assets page in the sidebar showing every file across all of your games, with the game each one belongs to.
- NewNotecard, Digital Clock, Counter, MP3 Player, and Custom PDF pieces, added straight from the Add Component window.
- NewUpload your own audio tracks and queue them on the table’s music player, so your game starts with its own soundtrack.
- NewTable Settings can point at any hosted picture for the table surface, overriding the art pack.
- NewStorage included with your plan: 1GB on Hobby, 50GB on Pro.
- ImprovedPublishing to the Steam Workshop now re-hosts your pictures on your own Steam Cloud storage, the same way a multiplayer build already did.
- ImprovedFiles marked "In use" so you can see at a glance what your game actually depends on.
- FixedHomepage fixes on phones: the hero die and token now appear, the tagline no longer wraps oddly, the meeple stays clear of the step cards, and the editor picture keeps its shape.
Big decks open fast and scroll smoothly
A deck now only builds the cards you can actually see, so a 500 card deck opens as quickly as a 5 card one. Uploaded pictures also get a small copy made for grids and lists, so the whole page stops fighting for space.
Your Steam link fills itself in
Publishing to the Steam Workshop now writes the Workshop address onto your game’s Library page for you, unless you have already set one of your own.
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- NewImage decks and image tile supplies open in grid view, and list view shows the artwork as a real column next to quantity and name.
- NewTile supplies gained a list and grid toggle for the first time.
- NewSelect all and bulk delete on every component list, including tokens and figurines.
- NewThe zoomed card view has an Edit button and is noticeably bigger.
- NewFailed picture uploads now name the files that failed, explain why, and let you retry only those.
- NewAdding a round step now starts on the choice you are most likely to want.
- NewDownloaded tile templates match the tile’s real size, so your artwork lines up with what gets built.
- ImprovedUploaded pictures are capped at the largest size anything in your game is actually built at, so nothing looks different but the file stops sitting around at full size.
- ImprovedEvery dropdown in the app now looks and behaves the same.
- ImprovedA picture that cannot load shows a clear "not found" mark instead of a broken glyph, and pictures pulse gently while they load.
- FixedZone names on the table image are sharp instead of blurry, and a long name wraps inside its zone instead of spilling into the one next door.
- FixedPublishing to Steam or building for multiplayer no longer left out turn order, dealing, shuffling, phase changes, and score tracking.
- FixedCards with full-picture art now publish with their artwork, matching what a downloaded ZIP already did.
- FixedThe "show zone names on the table" setting now applies when publishing, not only when downloading.
- FixedA finished build no longer leaves Tabletop Deployer waiting forever on "Waiting for the build to finish."
- FixedThe card count next to a deck counts copies, not unique cards, so a deck of 22 physical cards no longer reads as 10.
- FixedCard art no longer flickers, blanks out, or reloads while you scroll, and leaving a deck and coming back is instant.
- Fixed"Show Back" in the deck grid flips with the animation again and shows the back picture set in deck settings.
- FixedZooming into a card shows the real artwork at full quality instead of the small grid copy.
- FixedA cover picture that failed to save no longer looks saved until the next page load.
- FixedCard template downloads work again and match the card size chosen for that deck.
- FixedMac downloads of Tabletop Deployer work again, and every "Download Deployer" link points somewhere real.
- FixedBulk picture imports no longer hit a "too many requests" wall on a normal sized import.
- FixedImage decks no longer print the game title on cards when publishing to Steam or multiplayer.
- FixedThumbnails show the whole picture instead of cropping the edges, and keep the shape of your card or tile.
- FixedDashboard game covers are square and match the Library page.
- FixedAdding pictures with nowhere to store them now explains the problem instead of failing quietly.
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- FixedThe Library page works properly on a phone.
- FixedYour game description no longer shows as raw markup in the Tabletop Simulator notes panel.
- FixedTabletop Deployer shows its settings on the sign-in screen, and reports a failed download honestly.
- ImprovedBehind-the-scenes work on account tools.
- FixedBehind-the-scenes fixes to keep the site building and deploying reliably.
- FixedBehind-the-scenes fixes to keep the site building and deploying reliably.
Publish to the Steam Workshop from Tabletop Deployer
A Steam Workshop card sits beside Local Install and Multiplayer Build. Give it a title, a description, and a visibility setting, and it creates the Workshop item without opening Tabletop Simulator. Publishing again updates the same item, so your address and your subscribers stay put.
A public Library for finished games
Published games get a showcase page with a cover, a gallery, a player range, and buttons through to wherever your game lives, from Amazon and Etsy to Discord and YouTube. Designers can add any game they find to their own library in one click.
Runner Pro, and Runner on a phone
A proper upgrade page lays Hobby and Pro side by side. Separately, the sidebar, the editor, and the table workbench all work on a small screen now, with real touch support for placing, moving, resizing, and rotating zones.
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- NewPublish to the Steam Workshop directly from Tabletop Deployer, one item per game.
- NewSteam Workshop listing settings in the Settings tab: type, complexity, playing time, tags, thumbnail, and a listing description.
- NewLibrary tab with a public page for every published game, and a personal library you can add games to.
- NewGame settings now hold a cover picture, a gallery, a short description, and a list of links to wherever your game is sold or discussed.
- NewThe "Get Runner Pro" page, with a Hobby and Pro comparison, monthly or yearly pricing, and a confirmation before any plan switch.
- NewCard size is set per deck: Poker, Bridge, Tarot, Mini, Small Square, or Large Square. Every preview reflects the real shape.
- NewDeck settings is a full page with side-by-side front and back previews you can click to edit, and decks can be deleted freely.
- NewA deck’s card list and its content pack now share one table, with drag-to-reorder columns and a link row for matching them up.
- NewContent pack entries can hold a yes or no value, and CSV import accepts a quantity column.
- NewTouch support across the table workbench, plus a collapsing menu on every sidebar so Runner works on a phone.
- NewSign-in pages now sit inside the app rather than on a bare card of their own.
- ImprovedThe Hobby plan holds three games, with a clear upgrade prompt when you reach the limit.
- ImprovedDeploying no longer asks you to link a Steam account, since the build itself never talks to Steam.
- ImprovedSecurity and reliability improvements.
- FixedA published Workshop listing now shows its type, complexity, player count, and play time.
- FixedA game saved without a player range no longer publishes with no player range at all.
- FixedUploaded pictures, die textures, tokens, and figurines now appear in Steam builds instead of falling back to placeholders.
- FixedSubscribing twice in a row can no longer create two subscriptions on one account.
- FixedAfter upgrading, the "Get Runner Pro" button disappears right away instead of needing a refresh.
- FixedPaying now returns you to the page you started from, not always to account settings.
- FixedDeleting a game from its card now asks first and names the game.
- FixedLong game titles on dashboard cards break at word boundaries.
- FixedLearn articles no longer end with a generic question that had nothing to do with the article.
Learn: around 120 articles on making a board game
A full library covering the journey from first idea to a finished, distributed game, in 13 sections, with its own navigation, curated videos, and further reading.
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- NewThe Learn tab, with around 120 articles across 13 sections.
- NewA Learn sidebar organized by stage of the journey, with next and previous article links and a "Using Runner" quick start.
- NewCurated videos and outside reading on the articles where they help.
- NewA Learn link in the homepage nav, the sidebar, and the footer.
- FixedDecks, snap points, and board card zones no longer arrive rotated half a turn in Tabletop Simulator.
- FixedText along the bottom of a tile no longer overlaps the symbol in the middle.
- NewA "Disable all" button turns off every hosted picture address at once without deleting them.
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- FixedHosted picture addresses now stick after a page reload, and the table surface honors them too.
- FixedText on tiles and tokens renders at the right size instead of tiny.
- FixedMultiple lines of text on a board tile no longer overlap each other.
- FixedA tall window now scrolls inside the pop-up instead of running off the screen, with the title staying put at the top.
- NewSelect several cards or tiles at once and delete them together.
- NewAdding or removing an entry in a card list or tile list updates the connected deck or supply on its own, with no Refresh needed.
Board tiles get their own list
Add and edit board tiles directly, import a whole set from a spreadsheet, and search the list, the same way card lists already worked.
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- NewAdd, edit, import, and search board tiles from the tile list, with front and back text as columns.
- NewCard lists and tile lists are now a page of their own in the Components tab, and Runner blocks deleting one that is still connected.
- NewChoose which seat color each player takes, and see the change on the workbench and in the built game.
- NewChange your game’s web address from the Settings tab, with a warning if it is already taken.
- FixedConnecting a list to a board tile supply now offers to create a new one when none exist yet.
Build your own board
Pick a size, set a background and border, and add spaces as rectangles, circles, or hexagons, each with a label, a symbol, a color, a capacity, and pieces that start on it. Generators lay out whole tracks and checkered grids in one step, card zones sit right on the board, and a board can be two-sided. It comes out in Tabletop Simulator as a printed board with snapping on every space and its starting pieces already in place.
A homepage worth sending to people
A full landing page with the story of what Runner does, plus an About page covering where it came from and where it is going.
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- NewThe custom board builder, with space shapes, generators for tracks and grids, two-sided boards, and card zones placed on the board.
- NewBoards show their real artwork on the table workbench, and the component shelf marks pieces that start on a board.
- NewThe Deal mechanic can deal into a card zone on a board, filling display and market slots in order.
- NewTile boards can start empty for games where players lay the board out as they play.
- NewThe Reshuffle Discard mechanic takes everything from a discard pile and shuffles it back into the draw pile.
- NewA submission pile set to hidden now flips cards face down before they arrive, so nothing is readable in transit.
- NewDeal All from a submission pile, with no count to set.
- NewA "show on table" option draws a deck zone’s outline and name onto the table itself.
- NewAdding a mechanic is now one step instead of two.
- NewThe About page, and a Feedback option in the editor sidebar.
- FixedDecks and card slots on draw pile, discard, display, and submission zones no longer appear rotated half a turn.
- FixedSigning in with Google works on the live site.
Rounds, phases, and mechanics
The workbench right panel became a round editor. Lay out Setup, Start of Game, your per-turn phases, and End of Game, attach mechanics like Deal, Shuffle, Roll, and Assign Judge to the pieces they act on, and set your win conditions. Turn order, reverse order, skipping empty seats, and passing turns are all configurable, and phases advance from a button in the game itself.
Boards built from tiles
Build a board out of a tile pack instead of a picture. Toggle spaces on a grid, flip individual tiles, drag them between spaces, and choose whether tiles keep their spots or shuffle across the board every time the game loads.
Dice you can roll, and results with names
The Roll mechanic rolls a pool for the whole table or the rolling player and announces the outcome. Name your own results, such as Yahtzee, Full House, or Large Straight, with drag-to-reorder priority and presets for the classics.
Chess, dominoes, mahjong, and an RPG kit
Over 150 ready-made pieces from Tabletop Simulator’s own catalog, from chess sets and poker chips to playing cards and go stones, plus an RPG kit of heroes, beasts, villains, and dungeon props. Browse them and drop them on the table like anything else.
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- NewThe round and phase editor, with mechanics and win conditions attached per phase.
- NewPhase navigation in the game itself: a Start Game button for the host and a phase button for the active player.
- NewTurn settings: turns on or off, automatic or custom order with drag-to-reorder, reverse order, skip empty hands, and pass turns.
- NewTile boards, with a visual pattern editor and a shuffle-every-load option.
- NewThe Roll mechanic, named dice results with presets, and dice that read their own faces correctly, including 0 to 90 percentile dice.
- NewOver 150 classic pieces plus an RPG kit of figurines and dungeon props.
- NewEnvironment settings: background scene, gravity, play area, lighting, reflections, and color grading.
- NewDeal into market and display zones fills the slots in order rather than stacking everything in the middle.
- NewBoard tile supplies can be built from a content pack, so each entry in your list becomes a tile.
- NewA tile-based color picker with the Tabletop Simulator seat colors, plus your own saved colors reusable everywhere.
- NewClassic block pieces renamed to Square, Rectangle, and Triangle, with a color you can change.
- NewPaste hosted picture addresses in the Deploy tab to use your own hosting, with bulk import by filename.
- NewBoard, dice pool, and figurine builders gained a settings gear for rename, duplicate, and delete.
- NewA "Fill all" button fills any board shape in order.
- NewDeploy to Steam from the editor, with live progress and a history of past builds you can roll back to.
- ImprovedImporting a spreadsheet now handles quoted text with commas, line breaks, and quotes inside it.
- ImprovedThe mechanic picker only lists mechanics that actually do something in the built game.
- FixedBoard zones on the workbench are the right size on every table shape.
- FixedCards dealt to a market zone no longer dip through the table on the way.
- FixedA game with several display zones deals to each of them instead of putting everything in the last one.
- FixedCard text renders on every deck, whatever you named it.
- FixedZone rotation is respected by decks, card slots, and display zones instead of being ignored.
- FixedSingle player games no longer stall on their own turn.
- FixedChanging a tile pack’s shape, colors, or thickness now applies to tiles that already exist.
- FixedColor pickers in the workbench float above everything instead of being cut off.
- FixedLinks inside the app move between pages instantly instead of reloading the whole page.
The table workbench
A top-down view of your table where you place, drag, rotate, and resize every zone, with grid snapping, a ghost preview, and undo and redo. Draw piles, discards, submission piles, display areas, and markets all behave the way their name suggests once the game is built.
Tokens, tiles, figurines, and dice
Four new kinds of piece, each with its own supplies, its own tab, and its own way of sitting on the table in a grid, a bowl, or a bag. Infinite supplies never run out.
Content packs and connected decks
Build a list of content with your own columns, import it from a spreadsheet, and connect it to a deck so every entry becomes a card. Change the list, and the deck follows.
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- NewThe table workbench, with stamp placement, drag to move, grid snapping, rotate before dropping, and undo and redo.
- NewZone behaviors: draw pile, discard, submission, display, and market.
- NewToken supplies, with a picture or a color, a label, thickness, stacking, and a stand-up option for standees.
- NewFigurine supplies, with a front and back picture and a mirrored back option.
- NewTile supplies, as a mixture or an infinite supply, shown as a grid, a bowl, or a bag.
- NewDice from d4 to d20, with numbers, symbols, or colors on the faces, custom labels, and your own texture.
- NewContent packs with your own columns, number ranges, spreadsheet import, and whole-row editing.
- NewTrivia decks with separate question and answer fields.
- NewCopies in deck: say how many of a card belong in the deck and Runner builds that many.
- NewPer-card colors that override the deck’s own, and drag-to-reorder for the card list.
- NewHand zones work themselves out from your player count, from 2 to 10 players, and classic Tabletop Simulator tables are available too.
- NewPieces only snap where they belong, so cards do not land in a tile slot.
- NewArt packs hold your card, tile, and table colors in one place.
- NewSave from anywhere in the editor with Cmd+S.
- NewA Mini size step, the smallest option yet for tiles and tokens.
- ImprovedEvery window in the app now shares one look and one set of behaviors.
- ImprovedEditor wording rewritten for game designers rather than developers.
- ImprovedTemplates now set your game up without locking the editor, so you can change anything afterwards.
- FixedEmoji render properly on cards and tile faces.
- FixedTiles in a bowl can be picked up on their own instead of dragging the bowl with them.
- FixedTile thickness reaches the built game instead of being dropped along the way.
- FixedEach seat’s hand zone gets its own color, so two seats no longer overlap.
- FixedA one card deck comes out as a card, which is what Tabletop Simulator can actually show.
- FixedDice faces land the right way up and read the right value.
- FixedLabels stay readable on any background color.
- FixedStarting a blank game no longer leaves the editor loading forever.
- ImprovedGroundwork for the building block model behind components, mechanics, zones, and templates.
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- NewFlip a card in the preview to see its back, with the animation, and click a card to see it at double size.
- NewTwo settings control whether your game title prints on card fronts and card backs.
- FixedBold text on rendered cards is actually bold, and the title footer sits where the preview says it does.
- FixedBlank lines on a card take the width they should, so text stops overflowing the card.
- FixedTabletop Deployer builds and signs correctly on Mac and Windows, and Google sign-in works in it.
- ImprovedTabletop Deployer downloads are now named clearly per platform, and always point at the newest release.
Sign in to Tabletop Deployer and skip the ZIP
Log in with Steam or Google inside the app and send a game straight to Tabletop Simulator, with no download and no file copying. It updates itself from then on.
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- NewSign in to Tabletop Deployer with Steam or Google and deploy without downloading a ZIP.
- NewTabletop Deployer updates itself, with a progress bar and a one-click restart.
- NewA settings menu in Tabletop Deployer with a console logging toggle and sign out.
- FixedThe Tabletop Deployer icon and drop zone look right in both light and dark mode.
- FixedCard faces no longer fail to load in Tabletop Simulator on larger games.
- FixedA failed build now says so instead of quietly handing you blank cards.
- ImprovedBehind-the-scenes work on hosting so Runner stays fast and inexpensive to run.
- ImprovedBehind-the-scenes work on how games are stored.
- ImprovedBehind-the-scenes work on how updates like this one get written down.
A proper welcome, and your account details
Signing in for the first time now walks you through your display name, email, and picture before dropping you at your dashboard. Your email is yours to change at any time.
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- NewA welcome flow on first sign-in for your name, email, picture, and whether you want to hear from us.
- NewPrivacy Policy, Terms of Use, Cookie Policy, and a privacy request form, linked from a footer on every page.
- NewYour email is editable in the welcome flow and in account settings, with a clear message if it is already in use.
- ImprovedUnlinking or linking Google no longer overwrites the email you set yourself.
- ImprovedThe editor header and tabs stay put while the content below them scrolls.
- FixedDeck names read as "Prompt" and "Response" in the editor and as "Prompt Deck" and "Response Deck" in the game, instead of doubling up.
- FixedScore tracking no longer fails on load.
Start from a blank game
Templates became optional. Start with nothing, add the decks you want, name them how you like, and build outwards from there.
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- NewBlank games, with decks you add, name, and remove yourself.
- NewThe code your game needs is now written as separate labeled sections, so it is readable if you ever want to look at or edit it.
- NewBoth download options now include that code as its own file, with instructions for pasting it into Tabletop Simulator.
- ImprovedNo more minimum card counts before you can build. Export whenever you want.
Tabletop Deployer
A small companion app for Mac, Windows, and Linux that installs a downloaded game straight into Tabletop Simulator, with no dragging files into folders.
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- NewTabletop Deployer for Mac, Windows, and Linux.
- NewSign in with Steam as well as Google, and link or unlink either from your account.
- ImprovedThe platform is now called Tabletop Runner, with a new logo throughout.
The first release
Build a game in the browser and open it in Tabletop Simulator. Add decks, write cards, import them from a spreadsheet, set your colors and rules, and download a ready-to-play file.
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- NewThe game editor: deck builder, card list, spreadsheet import, card preview, and a settings panel for colors, deck names, hand size, points to win, and judge rotation.
- NewCard and deck back artwork built from your design, ready to open in Tabletop Simulator.
- NewTwo download options, one bundled to play locally and one that points at your own hosting.
- NewSign in with Google, and a dashboard listing the games you own.