Publishing Your Game
How to get your finished design into the world, from pitching publishers to understanding contracts and royalties.
Self-publishing vs. finding a publisher
The two main paths to getting your board game published, what each demands of you, and how to choose between them.
How to pitch a board game publisher
How board game publisher pitches actually work, from research and sell sheets to convention meetings and follow-up.
Creating a sell sheet
What a board game sell sheet is, what publishers expect to see on it, and how to design one that gets your prototype requested.
Making a prototype for publishers
What a publisher submission prototype needs to include, how polished it should be, and how to prepare it for shipping.
Finding publishers accepting submissions
Where to find board game publishers that accept outside designs, and how to build a target list that fits your game.
Board game contracts
What a board game licensing contract covers, the key terms to understand, and the clauses that most often cause problems.
Royalties
How board game royalties work, typical royalty rates in the industry, and what a licensing deal realistically earns a designer.
Advances
What an advance against royalties is in board game publishing, how big advances typically are, and how they interact with royalty payments.
Licensing your game
How board game licensing works end to end, from signing with a publisher through development, foreign editions, and life after release.
When you need a lawyer
Which board game publishing situations genuinely call for a lawyer, which do not, and how to get legal help affordably.