Self-publishing vs. finding a publisher
Once your game is playtested and stable, you face the biggest business decision in tabletop: publish it yourself or license it to a publisher. Licensing means signing your design over to a company that handles art, manufacturing, marketing, and sales, and pays you a royalty on each copy sold. Self-publishing means you become the publisher, funding and managing all of that yourself, usually through crowdfunding, and keeping the profit that remains after costs.
Licensing is the low-risk path. You invest nothing beyond your prototype and your time pitching. The trade-off is control and money. Royalties typically run 5 to 8 percent of the wholesale price, which often works out to well under a dollar per copy. The publisher may also retheme the game, change the title, or shelve it entirely. For most first-time designers this is still the right call, because the skills that make a good designer are not the skills that make a good manufacturer, importer, and marketer.
Self-publishing can pay far more per copy, but you carry all the risk. A modest print run commonly requires 15,000 to 30,000 dollars or more for art, manufacturing, and freight before a single copy sells. You also take on jobs most designers do not enjoy: sourcing quotes from factories, booking ocean freight, managing fulfillment, and answering customer emails. Plenty of designers thrive on this, and crowdfunding platforms have made it far more accessible, but go in with clear eyes about the workload.
A useful test: if your dream is seeing your game on shelves and designing the next one, license it. If your dream is building a game company, self-publish. Many designers do both over a career, and the first licensed game teaches you a lot about the industry before you bet your own money on it.
Choose between
Path A
Self-publish
Choose this when you want control, are willing to run the business side, and can carry production risk.
Path B
Work with a publisher
Choose this when you want a partner to handle production, sales, and risk in exchange for a smaller royalty.
Video tutorials
How Players and Publishers Choose Between Good Board Games | META Hooks
Everything You Need To Know About Board Game Design