How to pitch a board game publisher

Pitching a board game is closer to pitching a book than launching a startup. Publishers review hundreds of submissions a year and sign only a handful, so your job is to make evaluating your game as easy as possible. The standard toolkit is a one-page sell sheet, a short gameplay video of a few minutes, and a clean prototype ready to ship if they ask for it. You almost never send the prototype first. You send the sell sheet, and the publisher requests the game if they are interested.

Research before you pitch. Every publisher has a lane: player count, weight, price point, and audience. A heavy 4-hour economic game pitched to a family game publisher wastes everyone's time and marks you as someone who did not do homework. Study their catalog, find the gap your game fills, and say so in your pitch. Many publishers post submission guidelines on their websites. Follow them exactly.

In-person pitching happens at conventions. Events like Gen Con, Essen Spiel, and dedicated designer-publisher speed-dating events let you demo the game live, usually in 5 to 15 minutes. Practice a tight pitch: what the game is, who it is for, what makes it different, and then get pieces on the table fast. Publishers are evaluating you as well as the game, because a signed designer becomes a working relationship through development.

Expect slow timelines and lots of silence. A publisher may sit on a prototype for six months to a year before deciding. It is normal and accepted to pitch multiple publishers at once with sell sheets, though once a publisher has your physical prototype under evaluation, tell others it is under review. Polite persistence wins: a short follow-up email every couple of months keeps you on the radar without being a pest.

Think this through

  • Who is the specific audience for this decision?

Video tutorials

How finished should a game be before you pitch it? Sponsored by Launch Tabletop

Board Game Design: Sell Sheets - when and how to use them.

Reference tutorials and tools

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