Add mechanics

Mechanics in Runner are actions the game performs for you: deal cards, shuffle a deck, assign a role like a judge, reshuffle the discard pile back into the deck. Instead of writing these as rulebook text and trusting players to remember, you attach them to a phase of your game, and they fire automatically when that phase begins during play.

To add one, open the rules panel, select a phase, and click Add Mechanic. Each mechanic has a short configuration form. A deal mechanic, for example, asks which deck to deal from, how many cards, whether to deal to every player or to a zone on the table, and whether the cards land face up. This is where your table layout pays off: a deal mechanic can target a display zone or a market zone you placed in the workbench.

Where you attach a mechanic controls when it runs. A shuffle attached to Start of Game runs once when play begins. A deal attached to a turn step runs every turn for the active player. A common pattern in card games is an initial deal of a full hand at game start, plus a "draw up to" top-up at the start of each turn, so hands refill automatically.

Mechanics are the biggest difference between a digital prototype and a paper one: they remove upkeep. Playtesters spend their attention on decisions instead of administration, which makes feedback about the actual design rather than about whose turn it was to shuffle.

Try it in Runner

Put this concept into practice. Build your game visually and playtest it in Tabletop Simulator, no code required.

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