Using AI art during prototyping
AI image generators have become a common prototyping tool because they solve a real problem: getting a hundred distinct card illustrations onto a playtest deck in an evening, for free, at a stage where commissioning art would be absurd. For testing whether players can tell card types apart or whether a theme lands, generated placeholders work fine.
Use it like any other placeholder. Generate quickly, do not fuss over quality, and treat every image as disposable, because cards will be cut and reworked constantly. AI art is most useful for establishing visual distinction between factions, card types, or characters, and least useful for the graphic design layer, since layout, icons, and typography still need deliberate human decisions.
Know the landscape before anything ships. The legal status of AI-generated images is unsettled, and purely AI-generated work currently has weak or no copyright protection in many jurisdictions, meaning you may not own what you print. Crowdfunding platforms require disclosure of AI-generated content, and a meaningful slice of the hobby audience reacts strongly against AI art in finished products, so publishers and crowdfunders tread carefully. Several publishers state that submissions may use AI placeholder art but that final products will use commissioned illustration.
The practical position most designers land on: AI art is a prototyping convenience, like clip art before it, and finished commercial games get human-made art with clear ownership. If you keep that line clean, you get the iteration speed without the legal and reputational risk.
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List the minimum components needed for one playable turn. Cut anything that does not help players make that turn's main decision.
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