Creating your campaign page

Backers skim. Most will decide whether to keep reading within the first screen: the headline image, the one-sentence pitch, and the price. Your page needs to answer three questions fast. What is this game? Why should I trust you to deliver it? What exactly do I get for my money? Everything else, the lore, the designer diary, the component close-ups, exists to reinforce those answers for people who scroll.

The standard structure that funded campaigns converge on: a short video or animated header, a one-paragraph pitch, an overview of gameplay with photos or renders of the actual components, reviewer quotes and preview embeds, a clear pledge tier graphic, a component list, shipping information by region, a timeline, and a section about who you are and why you can deliver. Photographs of a physical prototype on a real table do more for trust than any amount of rendered art, because they prove the game exists.

Two assets deserve special care. First, a gameplay video under three minutes that shows people playing and enjoying the game, ideally with a rules overview from a known content creator. Second, a graphic that shows exactly what is in the box at each pledge level, because "what do I actually get" is the most-asked question in every campaign comment section. Ambiguity here costs pledges and creates angry backers later.

Be plain about shipping and delivery. State whether shipping is charged in the pledge or collected later in a pledge manager, give estimated costs per region, and choose a delivery date you can actually hit, then add margin. Experienced backers respect honest timelines and punish optimistic ones in the comments of your late campaign.

Try this now

Draft the campaign promise in one sentence: who the game is for, what they get, and why they should care now.

Video tutorials

Everything You Need To Know About Board Game Design

10 Types of Board Game Designers (And How to Discover Your Own Style)

Reference tutorials and tools

Try it in Runner

Put this concept into practice. Build your game visually and playtest it in Tabletop Simulator, no code required.

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