Finding playtest groups

A regular playtest group is the single biggest accelerant for a design. One-off tests are useful, but a group that meets weekly or monthly sees your game evolve, remembers what the last version did, and can tell you whether a change actually helped. Designers with a standing group iterate several times faster than designers who scrape together testers for each session.

To find an existing group, start local: ask at game stores about design nights, search Meetup and Facebook for "game designers" plus your city, and check whether a regional designer guild or association exists in your area. Online, the Break My Game Discord and similar servers run scheduled playtest events that function as a standing group, and the Board Game Design Lab Facebook group and r/tabletopgamedesign both surface regional groups when you ask.

If nothing exists nearby, start one. Two or three designers meeting monthly at a game store back room or a library is a playtest group. Post in the store, in local hobby Facebook groups, and on BGG regional forums. Keep the format simple: everyone brings a prototype or comes ready to test, time slots are agreed up front, and feedback follows a basic structure so it stays constructive. Groups live or die on consistency, so pick a fixed day and hold it even when turnout is small.

Remember that a designers-only group has a blind spot: designers play differently from regular players. Once a design stabilizes, supplement the group with ordinary game-night players and eventually blind playtests, where a group plays from your written rules with no help from you.

Think this through

  • What behavior would prove this part of the game is working?

Video tutorials

Finding the right mixture of luck and skill with Richard Garfield

How to Make a Board Game in 2025

Reference tutorials and tools

Try it in Runner

Put this concept into practice. Build your game visually and playtest it in Tabletop Simulator, no code required.

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