Kickstarter vs. Gamefound
Kickstarter is the general-purpose giant. It hosts campaigns for everything from films to gadgets, but tabletop games are consistently one of its largest and most successful categories, and it has by far the biggest pool of casual backers who browse the platform itself. Gamefound started life as a pledge manager for big board game campaigns and grew into a full crowdfunding platform built only for tabletop, with an audience of dedicated hobby gamers.
Fees are similar on both platforms. Kickstarter charges a 5 percent platform fee plus payment processing of roughly 3 to 5 percent, so expect to lose 8 to 10 percent of gross before any other cost. Gamefound's platform fee is also in the 5 percent range, with comparable payment processing on top. Neither fee structure should drive your decision, since the difference amounts to a rounding error next to manufacturing and freight.
The bigger differences are tooling and audience. Gamefound has native support for things board game creators usually bolt on: an integrated pledge manager, stretch goals, add-ons, shipping calculated later at accurate rates, and late pledges after the campaign closes. On Kickstarter you typically pay separately for a pledge manager such as BackerKit to collect addresses, sell add-ons, and charge shipping after the campaign. Kickstarter counters with reach: its browsing audience and press attention can bring in backers who have never heard of you, which matters most for lighter games with mainstream appeal.
A common rule of thumb in the industry: mass-appeal party and family games tend to do better on Kickstarter, while heavier hobby games with miniatures or deep strategy find a ready audience on Gamefound. Plenty of creators also run on Kickstarter and then use Gamefound as their pledge manager, getting the reach of one and the tooling of the other.
Choose between
Option A
Kickstarter
Use this when it supports the experience you want players to have most often.
Option B
Gamefound
Use this when the tradeoff creates better decisions for your target players.
Video tutorials
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